Friday, June 8, 2012

Hand Painted Textures

These are some hand painted textures. All rendered over the course of a week. 

Burnt Wood
Rock

Crystal

Metal
Cloth





Zbrush Brick Texture


A quick warm up for a new environment prop. I used ZBrush to create a tileable brick texture. Then used the z-applink plugin to extract my normal directly from ZBrush.

Unreal Parallax  

Diffuse/Normal 


ZBrush Texture

Astronaut Workbench Concept

Here is a hand painted prop I have worked on over the last week. The concept was done during my last week of 38 Studios (while I waited around) right before the studio let go all staff. It was a fun project. These screens show the final model and my concept. The breakdown of the concept is below, from line drawing to final rendering. 

Astronaut Workbench Model Unreal Engine 

Workbench Concept

Concept Process